All Game Programming Titles
When you create an app, a website, or a game, how do you get users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
iPhone Games Projects
PJ Cabrera, James Lee, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy
Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability.
iPhone Cool Projects
Wolfgang Ante, Gary Bennett, David Peterson, Jonathan Jackson, James Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew Rosenfeld, Michael Ash
This book shows you how the most innovative and creative iPhone application developers have developed cool, best-selling applications.
iPhone Advanced Projects
Dylan Bruzenak, Roderick Smith, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Ben Smith, Joe Pezzillo, Florian Pflug, David Mark
In iPhone Advanced Projects, the fourth book in the Apress iPhone Projects series, you'll take on the more advanced aspects of iPhone development. Now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Gamers at Work
Learn from the experiences of the founders of successful game companies such as Electronic Arts, Atari, Sierra Online, Appy Entertainment, and Bethesda Softworks.
Game Development Tool Essentials
Paula Berinstein, Nicusor Nedelcu, Alessandro Ardolino, Remi Arnaud, Simon Franco, Adrien Herubel, John McCutchan, Benjamin Nitschke, Don Olmstead, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.