All iOS Titles
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OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!
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Pro iOS Geo: Developing Apps with Location Based Services is a one of kind book for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs.
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Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality app. You'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera, with integrated facial recognition and social media functionality. This book complements Apress's other iOS development books.
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Learn OpenGL ES 3 gets you started quickly with the primary skills of the new OpenGL ES 3.0. It gets you quickly into game app development, without having to go to class on intense Object Oriented Programming techniques.
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Learn HTML5 and JavaScript for iOS
Learn how to build simple or complex mobile web apps for iOS with HTML5 and JavaScript.
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Learn cocos2d 2: Game Development with iOS provides a rock-solidand expandedintroduction to the new cocos2d 2.0 iOS game apps creation engine and related tools, including the new Kobold2D project and more.
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iPhone User Interface Design Projects
Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper, Chris Parrish, Keith Peters, Jurgen Siebert, Eddie Wilson
With over 100,000 iPhone apps and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but an eye-catching and functional user-interface design is essential. -
This sketch book makes it easy to centralize and organize your iPad app ideas, featuring full-sized iPad templates that include common elements such as the status bar, signal strength, and battery icons.
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iOS Wow Factor goes beyond the basics and onto the creation of non-standard controls and high-impact custom interactions (the "wow" factor!) to create compelling app designs. Learn how to design your app to get the attention it needs to succeed and make a profit in the Apple iTunes App Store.
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iOS 5 Recipes: A Problem-Solution Approach presents clear and concise solutions to a wide variety of real world situations that iOS 5 app developers face.
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Beginning iPhone Games Development
PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. -
Beginning iOS 3D Unreal Games Development
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.

