Featured Graphics Titles
All Graphics Titles
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Beginning iOS 3D Unreal Games Development
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
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Beginning iPhone Games Development
PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
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Beginning Java and Flex describes new, simpler, and faster ways to develop enterprise rich Internet applications (RIAs) by integrating the Adobe Flex framework with Java technologies like Spring, Hibernate, and more.
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Beginning Silverlight 5 in C# 4 Edition
Discover the tools needed for Silverlight 5 development, the role each tool plays, and how they interact to produce a seamless result.
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Beginning WebGL for HTML5 quickly gets you up to speed with WebGL and shaders within the browser. You'll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism.
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Open source software, also known as free software, now offers a creative platform with world-class programs. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, making music, video editing, and more using open source software.
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Creating Flash Widgets with Flash CS4 and ActionScript 3.0
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0.
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In this book, Matt Kloskowski walks you through some of the most popular styles and techniques in professional Photoshop design and illustration today.
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Flash Builder and Flash Catalyst
The Flash Platform is changingthis book teaches the new workflow for the Flash platform.
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This book demonstrates and illustrates this diverse set of components with screenshots that make you stop and stare with envy when you browse the book.
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Foundation 3ds Max 8 Architectural Visualization
In this book, you will learn all that you need to know to produce stunning, photo-realistic work, from architectural renderings to animation, using 3ds Max 8.
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Foundation ActionScript 3.0 Image Effects
Discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project.









