Beginning Java and Flex describes new, simpler, and faster ways to develop enterprise rich Internet applications (RIAs) by integrating the Adobe Flex framework with Java technologies like Spring, Hibernate, and more.
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples with complete code explanations.
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
Beginning Google SketchUp for 3D Printing is an easy-to-use guide to the generation of Google Sketchup designs for the 3D printing process. This book helps the reader navigate the maze of the 3D design and 3D printing process from start to finish.
In this fully-updated second edition, author and long-time member of the GIMP community Akkana Peck introduces the GIMP and shows you everything about it that you'll want to knowincluding how to prepare images for display on web pages, touch up digital photos, tap into powerful filters, effects, and plug-ins, and automate tasks using scripts.
Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools.
Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. This book starts out new designers on the path from basic modeling to games physics.
Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. Beginning Blender, Second Edition starts out new designers on the path from basic modeling to games physics and covers all the latest new Blender features.