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  • Beginning iOS Games Development 3rd Edition

    Beginning iOS Games Development Cover

    Lucas Jordan

    Beginning iOS Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 8 SDK platform. You'll learn how to use the core classes and Sprite Kit to create dynamic game apps, with rich graphics, animations, and sound. You'll see how to use the latest version of Xcode to build your iPhone or iPad game apps.
  • Beginning iOS 3D Unreal Games Development

    Beginning iOS 3D Unreal Games Development Cover

    Robert Chin

    Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
  • Beginning GIMP

    Beginning GIMP Cover

    Akkana Peck

    Beginning GIMP: From Novice to Professional teaches you everything you need to get up-and-running with GIMP version 2.4.
  • Beginning GIMP 2nd Edition

    Beginning GIMP Cover

    Akkana Peck

    In this fully-updated second edition, author and long-time member of the GIMP community Akkana Peck introduces the GIMP and shows you everything about it that you'll want to know—including how to prepare images for display on web pages, touch up digital photos, tap into powerful filters, effects, and plug-ins, and automate tasks using scripts.
  • Beginning Digital Image Processing

    Beginning Digital Image Processing Cover

    Sebastian Montabone

    Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools.
  • Beginning Blender 2nd Edition

    Beginning Blender Cover

    Lance Flavell

    Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. Beginning Blender, Second Edition starts out new designers on the path from basic modeling to games physics and covers all the latest new Blender features.

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