Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
Beginning Google SketchUp for 3D Printing is an easy-to-use guide to the generation of Google Sketchup designs for the 3D printing process. This book helps the reader navigate the maze of the 3D design and 3D printing process from start to finish.
In this fully-updated second edition, author and long-time member of the GIMP community Akkana Peck introduces the GIMP and shows you everything about it that you'll want to knowincluding how to prepare images for display on web pages, touch up digital photos, tap into powerful filters, effects, and plug-ins, and automate tasks using scripts.
Sebastian Montabone is a computer vision expert who wants us to use our cameras and image processing software to come up with works of art. In this book, he teaches image processing techniques of ascending difficulty based on freely available tools.
Blender opens the door to the new world of 3D design and animation without the hefty price tag of other commercial tools. This book starts out new designers on the path from basic modeling to games physics.
Without long, redundant discussions of tools and application packages, After Effects Most Wanted is a book that delivers the techniques, skills, and effects that will let you bring your creations to life.
Written for existing Flash developers and other interested mobile professionals, AdvancED Flash on Devices covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices.