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  • © 2016

Beginning Android Games

Apress
  • One of the first Android N / 7.0 Games development books to market

  • Learn the fundamentals of game programming for the Android platform

  • Readers will create a complete 3D game over the course of the book

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Table of contents (15 chapters)

  1. Front Matter

    Pages i-xxvi
  2. An Android in Every Home

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 1-14
  3. First Steps with Android Studio

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 15-32
  4. Game Development 101

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 33-80
  5. Android for Game Developers

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 81-157
  6. An Android Game Development Framework

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 159-197
  7. Mr. Nom Invades Android

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 199-235
  8. OpenGL ES: A Gentle Introduction

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 237-308
  9. 2D Game Programming Tricks

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 309-377
  10. Super Jumper: A 2D OpenGL ES Game

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 379-433
  11. OpenGL ES: Going 3D

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 435-469
  12. 3D Programming Tricks

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 471-520
  13. Android Invaders: The Grand Finale

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 521-565
  14. Going Native with the NDK

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 567-577
  15. Marketing and Monetizing

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 579-585
  16. Publishing Your Game

    • Mario Zechner, J. F. DiMarzio, Robert Green
    Pages 587-594
  17. Back Matter

    Pages 595-605

About this book

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.

Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. 



What You'll Learn
  • Gain the fundamentals of game programming in the context of the Android platform
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games


Who This Book Is For



People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.


Authors and Affiliations

  • Graz, Austria

    Mario Zechner

  • Celebration, USA

    J. F. DiMarzio

  • Portland, USA

    Robert Green

About the authors

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access