All Game Programming Titles

Grid or a List

Set Ascending Direction

Books 1-12 of 16

per page
  1. 1
  2. 2
  • Pro Java 6 3D Game Development

    Pro Java 6 3D Game Development Cover

    Andrew Davison

    Learn to develop and program 3D games in Java technology on a PC, using the Java 3D API and Java for OpenGL, taught by recognized Java gaming guru Andrew Davison. First book to examine the Java (SE) 6 platform and its features with gaming.
  • Pro Android Graphics

    Pro Android Graphics Cover

    Wallace Jackson

    Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Learn to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more.

  • Pro Android Games

    Pro Android Games Cover

    Vladimir Silva

    Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.
  • Pro Android

    Pro Android Cover

    Satya Komatineni, Sayed Hashimi

    Pro Android is a detailed look at application development on Google's Mobile OS. It uses the development of a sample application to work through all the options you might want to build a flexible mobile application. The focus is on making viable commercial applications work. The book includes detailed coverage of the Android API.
  • Practical Android 4 Games Development

    Practical Android 4 Games Development Cover

    Jerome DiMarzio

    Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing games that work on both smartphones and tablets.
  • Learn OpenGL ES

    Learn OpenGL ES Cover

    Prateek Mehta

    Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
  • Learn Blackberry Games Development

    Learn Blackberry Games Development Cover

    Carol Hamer, Andrew Davison

    Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers.
  • J2ME Games with MIDP2

    J2ME Games with MIDP2 Cover

    Carol Hamer

    Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.

Grid or a List

Set Ascending Direction

Books 1-12 of 16

per page
  1. 1
  2. 2