Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional, Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door!
Beginning Java ME Platform empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice.
Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.
Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers.
Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their efficiency and acquire in-depth knowledge about programming real-world J2ME applications. It also uncovers all common device limitations and quirks, and explains how these can be circumvented.
This updated edition of Wireless Java: Developing with J2ME includes coverage of the next version of programs for mobile Java devices (phones/PDAs). It covers MIDP 2.0 and CLDC 1.1, and author Jonathan Knudsen makes clear what material is new, so readers can still use the book for MIDP 1.0/CLDC 1.0.