Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. A Drone Grid game case study is included.
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices.
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable game.
Android has extended the Android OS to tablets, bringing mobile games developers new opportunities with increased screen size and multicore processing power. Jeremy Kerfs demonstrates how the games programming world has changed and how to program great new games on the Android tablets.
Beginning Apache Struts will provide you a working knowledge of Apache Struts 1.2. This book is ideal for you Java programmers who have some JSP familiarity, but little or no prior experience with Servlet technology. Organized in a condensed tutorial and lab format, the book's material has been tested in real classroom environments.
This book shows Java programmers how to develop applications utilizing relational database technologies with examples using Oracle and MySQL and the GlassFish application development framework and deployment platform all based on Java EE.
Written by an author team with 20 years of combined Enterprise JavaBeans experience, Beginning EJB 3, Java EE 7 Edition shows you how to use the new EJB 3.2 APIs. You'll gain the knowledge and skills youll need to create the complex enterprise applications that run today's transactions and more.