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C++ 2013 for C# Developers

2nd Edition

By Dean C. Wills

  • eBook Price: $52.99 $10.00
  • Print Book Price: $74.99
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C++ 2013 for C# Developers provides proficient C# developers with the detailed knowledge of syntax, grammar and process execution that they need to work with C++ effectively across desktop and console environments.

Full Description

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  • ISBN13: 978-1-4302-6706-5
  • 396 Pages
  • User Level: Advanced
  • Publication Date: September 3, 2014
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

C++ 2013 for C# Developers provides a fast-track to C++ proficiency forthose already using the C# language at an advanced level. Beginning with a detailed explanation of the mechanics of C++'s execution sequence, its grammar, syntax and data access you'll quickly learn the similarities and differences between C++ and C#.

The second and third partsof the of the book are devoted to a detailed deep-dive into C++ development to provide clear information and advice about how to use the languageeffectively.

What you’ll learn

  • Understand the underlying similarities and difference between C# and C++
  • Learn how to use pointers and unmanaged code effectively
  • Use generics, templates, casting and the C++ pre-processor to create highly-efficient code
  • Move between native C++ and Microsoft’s C++/CLI implementation to take advantage of different resource libraries and standards
  • Learn how Multiple Language Support allows you to include C#-based libraries within your C++ code

Who this book is for

This book is for experienced C# developers who wish to broaden their skill-sets to include the versatile C++ language by following a steep learning curve.

Table of Contents

Table of Contents

Part 1: Fast Track to C++

1. Hello, World

2. There's No Place Like Home

3. Syntax

4. C# to C++/CLI

5. Tools

6. Data Types

7. Arrays

8. Polymorphism and Protection

Part 2: Details

9. Pointers and Unsafe Code

10. Properties and Events

11. Expressions and Operators

12. The End of the Beginning

13. Fun, Fun, and More Fun

Part 3: Advanced Concepts

14. Generics

15. Introduction to Templates

16. Advanced Generics and Casts

17. The Preprocessor

18. Native C++

19. Multiple Language Support

20. Final Thoughts


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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