Related Titles
- Full Description
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The Windows Runtime API (WinRT) is the backbone of Metro style application development for Windows 8. The WinRT class library exposes Windows 8 features for you to use directly in your apps in the language of your choice. This book guides you through the key features of the Windows Runtime that you will need when writing XAML-based Metro style applications in C#.
Pro WinRT using C# and XAML is an essential source of knowledge, skills and good practices for professional developers who want an in-depth understanding that will allow them to really get to grips with Windows 8 development and get the most out of their applications. The book provides broad and thorough coverage, with hands-on guidance and code samples at every stage. This book will enable you to create powerful and successful applications, with the potential to benefit from a vast audience of over one billion Windows users worldwide.
The author communicates with you as one professional developer to another, based on his in-depth experience in programming WinRT APIs.What youll learn
- Understand the structure of Metro Style apps and WinRT
- Gain an in-depth understanding of WinRT internals and APIs
- Learn the Tools and Programming essentials for WinRT API based development
- Explore the programming details of these APIs based on examples and hands on guidance
- Learn how to certify, deploy and make your app available to over a billion Windows users, worldwide, via the Microsoft Store
Who this book is for
This book is aimed at professional developers wanting to take advantage of extensive opportunities the vast Windows marketplace provides.
- Table of Contents
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Table of Contents
Chapter 1: Windows 8, Windows Store Apps and the Windows Runtime (WinRT).
Chapter 2: Tools and Essential Programming Guide
Chapter 3: Exploring WinRT
Chapter 4: Core APIs:Â Foundation and Application Model
Chapter 5: Core APIs: Management and System
Chapter 6: Windows UI
Chapter 7: Data and Content
Chapter 8: Files and Folders
Chapter 9: Presentation: XAML
Chapter 10: Devices
Chapter 11: Media
Chapter 12: App Ecosystem
- Errata
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If you think that you've found an error in this book, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published









