Related Titles
- Full Description
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It's certainly fun to build game apps that run on your iPhone and iPad. But, wouldn't it be more fun to create game apps that allow you to play with other gamers in a network, like Facebook? There's a whole lot more things you can do. Most of the top best selling game apps around the world, like World of Warcraft, let you play with others online.
Beginning iOS Social Games: Developing iPhone and iPad Game Apps with Game Center, Airplay and Facebook is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iTunes App Store and integrating with social networks/media like Facebook and even Twitter.Â
The author Kyle Richter of DragonForged.com is an expert game app developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game app into a networkable and/or social media capable game app.What youll learn
- How to build social game apps on iOS for iPhone and iPad and integrate with Facebook, Twitter and more
- How to configure your app and set up iTunes Connect for Game Center
- How to set up and build Apple Game Center game app leaderboards, achievements, matchmaking/invitations, and finding peers
- How to exchange data while dealing with errors, dropped connections and more
- How to create turned-based gaming (taking turns in a network).Â
- How to integrate your social game with Facebook and even Twitter.
- How to do other things like Voice Chat, work with Store Kit and work with AirPlay which deals with social game apps using Apple TV for the "big screen."
Who this book is for
This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.
- Table of Contents
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Table of Contents
Chapter 1: Getting Started With Social Gaming
Chapter 2:Â Game Center: Setting Up and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: Peer Picker
Chapter 7: Network Design Overview
Chapter 8: Exchanging Data
Chapter 9: Turned Based Gaming
Chapter 10: Voice Chat
Chapter 11: In-App Purchase With Store Kit
Chapter 13: Facebook Integration
Chapter 14: AirPlay - Errata
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If you think that you've found an error in this book, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published







