- Full Description
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.
There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What youll learn
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Utilizing Swift playgrounds
- Best practices for optimizing your code and delivering great user experiences
- What data persistence is, and why it’s important
- Get started with building cool, crisp user interfaces
- How to display data in Table Views
- How to draw to the screen using Core Graphics
- How to use iOS sensor capabilities to map your world
- How to get your app to work with iCloud and more
Who this book is for
This book is for aspiring iPhone app developers, new to the Apple Swift programming language and/or the iOS SDK.
- Table of Contents
Table of Contents1. Welcome to the Swift Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift
- Source Code/Downloads
If you think that you've found an error in this book, please let us know by emailing to firstname.lastname@example.org . You will find any confirmed erratum below, so you can check if your concern has already been addressed.On page 1-761:Beginning iPhone Development with Swift – changes for Xcode versions up to 6.3.
In Xcode 6.1.1, Apple changed the mapping from Objective-C to Swift of several properties. As a result, some of the example code in the printed book no longer compiles.
In Xcode 6.3, Apple made further changes to Swift. The changes that affect the example source code are:
1. The “forced cast” operator ‘as’ must be replaced everywhere by ‘as!’ when performing a downcast (for example, a cast from a base class such as AnyObject to a subclass). You can still use ‘as’ when casting from a subclass to a base class, or when casting from a Swift type to the corresponding bridged Objective-C type (such as “let s = “Fred” as NSString”). Usages of the ‘as?’ operator are not affected.
2. The Swift library function countElements() was renamed to count().
3. A new collection type called “Set” has been added. Some APIs that had arguments of type NSSet now expect arguments of type Set<NSObject>.
The source code archive on the book’s site has been updated. The changes to the text are listed below.Author Comment: