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  • Creating Mobile Games

    Creating Mobile Games Cover

    Carol Hamer

    Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice.
  • Decompiling Android

    Decompiling Android Cover

    Godfrey Nolan

    Decompiling Android looks at the the reason why Android apps can be decompiled to recover their source code, what it means to Android developers and how you can protect your code from prying eyes. This is also a good way to see how good and bad Android apps are constructed and how to learn from them in building your own apps.
  • Expert Android

    Expert Android Cover

    Satya Komatineni, Dave MacLean

    From the leading publisher of Android books, Apress’ Expert Android gives you advanced techniques for customizing views, controls, and layouts. You’ll learn to develop apps in record time using JSON, Advanced Form Processing, and the BaaS (Backend As A Service) platform Parse. The book also includes extensive coverage on OpenGL, Search, and Telephony.
  • Java 7 for Absolute Beginners

    Java 7 for Absolute Beginners Cover

    Jay Bryant

    Java 7 Programming for Absolute Beginners introduces the new core, open-source Java Development Kit. Its focus is on practical knowledge and completeness—it provides all the bits and pieces an utter novice needs to get started programming in Java.
  • Learn Java for Android Development 2nd Edition

    Learn Java for Android Development Cover

    Jeff Friesen

    Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer.
  • Learn Java for Android Development 3rd Edition

    Learn Java for Android Development Cover

    Jeff Friesen

    Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive).  This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps.

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