Featured Mobile Titles
All Mobile Titles
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Pocket PC Database Development with eMbedded Visual Basic
This practical, no-nonsense book is designed to get software developers up to speed building Pocket Access database applications using eMbedded Visual Basic on the Pocket PC.
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This book, which is based on author Derek Ferguson's highly successful live seminar, serves as a complete introduction to all the most popular wireless devices and every .NET technology related to mobile development (including the Mobile Internet Toolkit, Mobile Information Server, and SQL Server CE).
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Author Jon Kilburn shares his vast experience as a developer of dozens of applications for Palm OS in presenting the Palm programming strategies contained in this book. This comprehensive reference for professional programmers will help you to get up to speed on AppForge, NS Basic, and CASL.
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Software Development for the QUALCOMM BREW Platform
This cutting-edge book introduces BREW and describes differences from product competitors like J2ME, Palm OS, Symbian, and Pocket PC Phone Edition.
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Pro Service-Oriented Smart Clients with .NET 2.0
Pro Service-Oriented Smart Clients with .NET 2.0 satisfies the demand for a professional resource on Smart Clients. This comprehensive book is unique because it touches all of the bases: agility, service orientation, testing intelligence, and even a definition of what the "smart" in Smart Client means.
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Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice.
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Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun.
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Android Essentials is a no-frills, no-nonsense, code-centric run through the guts of application development on Google's Mobile OS. This book uses the development of a sample application to work through topics, focusing on giving developers the essential tools and examples required to make viable commercial applications work.
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Beginning Java ME Platform empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
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Take your coding skills to the next level with this extensive guide to Objective-C, the native programming language for developing sophisticated software applications for Mac OS X.
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Zune Game Development using XNA 3.0
Discover the Zune mobile platform and use practical, step-by-step examples to build complete, working XNA 3.0 games to download and play. From the simple to the complex, you'll learn to develop content and design games for Zune, enrich them with music and sound, and use Zune's wireless system for multi-player games.










