Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
In Pro JavaFX 2: A Definitive Guide to Rich Clients with Java Technology, Jim Weaver, Weiqi Gao, Stephen Chin, Dean Iverson,¬†and Johan Vos show you how you can use the JavaFX platform to create rich-client applications.
Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. This comprehensive guide takes you behind the scenes and shows you how.
Pro Android 4 shows you how to build real-world and fun mobile applications using the new Android SDK 4 (Ice Cream). It covers everything from the fundamentals of building apps for embedded devices, phones, and tablets to advanced concepts such as custom 3D components and multi-tasking.
Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbianwithout the complexities of these platforms.
OpenGL has set the standard for 3D computer graphics, and is an essential aspect of¬†Android development. This book offers everything you need to know, from basic mathematical concepts¬†to¬†advanced coding techniques.¬†You'll learn by building a fascinating 3D solar system simulator!