All Graphics and Digital Media Titles
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The Essential Guide to Open Source Flash Development
John Grden, Patrick Mineault, Aral Balkan, Mark Hughes, Wade Arnold, Chris Allen, Nicolas Cannasse, Ralph Hauwert
A practical development guide to creating Flash applications with OS Flash tools and workflows. -
The Definitive Guide to ImageMagick
ImageMagick supports over 90 image formats and can perform impressive operations such as creating images from scratch, changing colors, stretching, rotating, and overlaying images, and overlaying text on images. The Definitive Guide to ImageMagick explains all of these capabilities and more in a practical, learn-by-example fashion.
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Processing 2nd Edition
Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming using the latest release of the Processing 2.0 programming language.
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OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!
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Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine.
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Pro Flex on Spring is the first book of its kind to take an advanced look at building rich Internet applications that combine interactive user experiences created in Flex with a solid approach for delivering back-end services with Spring.
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Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps.
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Pro Android C++ with the NDK (Native Development Kit) is an advanced tutorial and professional reference for experienced app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run more sophisticated native apps with increased performance.
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Practical MythTV: Building a PVR and Media Center PC takes a project-based approach to implementing your own MythTV setup.
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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an input device.
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Learn OpenGL ES 3 gets you started quickly with the primary skills of the new OpenGL ES 3.0. It gets you quickly into game app development, without having to go to class on intense Object Oriented Programming techniques.
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Jeff Kramer, Nicolas Burrus, Daniel Herrera C., Florian Echtler, Matt Parker
Hacking the Kinect is the technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect.


