Pro Android 4

By Satya Komatineni , Dave MacLean

Pro Android 4 Cover Image

Pro Android 4 shows you how to build real-world and fun mobile applications using the new Android SDK 4 (Ice Cream). It covers everything from the fundamentals of building apps for embedded devices, phones, and tablets to advanced concepts such as custom 3D components and multi-tasking.

Full Description

  • ISBN13: 978-1-4302-3930-7
  • 1020 Pages
  • User Level: Intermediate to Advanced
  • Publication Date: March 5, 2012
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99
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Full Description

Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more.

This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more.

  • Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
  • You'll explore and use the Android APIs, including those for media and sensors.
  • And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.
After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.

What you’ll learn

  • How to use Android 4 to build Java-based mobile apps for Android smartphones and tablets
  • How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices
  • How to populate your application with data from data sources, using Content Providers
  • How to build multimedia and game apps using Android's media APIs
  • How to use Android's location-based services, network-based services, and security
  • How to use new Android features, such as Fragments and the ActionBar

Who this book is for

This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures.

Table of Contents

Table of Contents

  1. Introducing the Android Computing Platform
  2. Setting up Your Development Environment
  3. Understanding Resources
  4. Understanding Content Providers
  5. Understanding Intents
  6. Building User Interfaces and Using Controls
  7. Adding Menus
  8. Fragments
  9. Dialogs: Regular and Fragment
  10. Action Bar
  11. Advanced Debugging and Analysis
  12. Responding to Configuration Changes
  13. Working with Preferences and Saving State
  14. Security and Permissions
  15. Working with Services
  16. Exploring Packages, Processes, and Library Projects
  17. Exploring Processes, Components, Threads, and Handlers
  18. Advanced Async Task
  19. Exploring Broadcast Receivers and Long Running Services
  20. Exploring the Alarm Manager
  21. Unveiling 2D Animation
  22. Exploring Maps and Location Services
  23. Using the Telephony APIs
  24. Understanding the Media Frameworks
  25. Home Screen Widgets
  26. Home Screen List Widgets
  27. Android Search User Experience
  28. Drag and Drop
  29. Using Sensors
  30. Understanding the Contacts API
  31. Deploying your Application: Android Market and Beyond
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

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On page 281-314:

Chapter 10's Sample code does not show SearchView.