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  • Beginning Android 3D Game Development

    Beginning Android 3D Game Development Cover

    Robert Chin

    Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. A Drone Grid game case study is included.
  • Beginning Android 4

    Beginning Android 4 Cover

    Grant Allen

    Beginning Android 4 starts you on the path to developing innovative and salable applications for Android 4 mobile devices, using simple examples that are ready to run with your copy of the Software Development Kit (SDK) 4.0.
  • Beginning AngularJS

    Beginning AngularJS Cover

    Beginning AngularJS is your step-by-step guide to learning the powerful AngularJS JavaScript framework - one of the most respected and innovative frameworks for building properly structured yet easy to develop web applications. This book will teach you the absolute essentials.
  • Beginning Apache Struts

    Beginning Apache Struts Cover

    Arnold Doray

    Beginning Apache Struts will provide you a working knowledge of Apache Struts 1.2. This book is ideal for you Java programmers who have some JSP familiarity, but little or no prior experience with Servlet technology. Organized in a condensed tutorial and lab format, the book's material has been tested in real classroom environments.

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Books 37-48 of 508

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