Chapter 1 .Nettrix: GDI+ and Collision Detection
Chapter 2 .Netterpillars: Artificial Intelligence and Sprites
Chapter 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
Chapter 4 Space Donuts: Sprites Revisited
Chapter 5 Spacewar!
Chapter 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!
Chapter 7 Adding Visual Effects to Spacewar3D
Epilogue Taking Your Next Steps
Bonus Chapter Porting .Nettrix to Pocket PC
Appendix A Suggested Reading
Appendix B Motivations in Games
Appendix C How Do I Make Games?
Appendix D Guidelines for Developing Successful Games