Evolutionary Game Design

By Cameron Browne

Evolutionary Game Design Cover Image

This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.

Full Description

  • ISBN13: 978-1-4471-2178-7
  • 133 Pages
  • User Level: Science
  • Publication Date: September 15, 2011
  • Available eBook Formats: PDF
  • eBook Price: $39.95
Buy eBook Buy Print Book Add to Wishlist
Full Description
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Table of Contents

Table of Contents

  1. Introduction.
  2. Games in General.
  3. The Ludi System.
  4. Measuring Games.
  5. Evolving Games.
  6. Viable Games.
  7. Yavalath.
  8. Conclusion.

If you think that you've found an error in this book, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.

* Required Fields

No errata are currently published