Apress Windows 10 Release Sale

OpenGL Graphics Through Applications

By Robert Whitrow

  • eBook Price: $39.95
Buy eBook Buy Print Book

OpenGL Graphics Through Applications Cover Image

This book provides a practical introduction to computer graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

Full Description

  • Add to Wishlist
  • ISBN13: 978-1-8480-0022-3
  • 352 Pages
  • User Level: Students
  • Publication Date: January 1, 2008
  • Available eBook Formats: PDF

Related Titles

  • Information Systems and Neuroscience
  • BPM - Driving Innovation in a Digital World
  • Data-Driven Process Discovery and Analysis
  • Physical Asset Management
  • Transactions on Large-Scale Data- and Knowledge-Centered Systems XVIII
  • UML @ Classroom
  • AIDA-CMK: Multi-Algorithm Optimization Kernel Applied to Analog IC Sizing
  • Computational Color Imaging
  • Uncertainty Quantification in Computational Fluid Dynamics and Aircraft Engines
  • Non-Linear Finite Element Analysis in Structural Mechanics
Full Description
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Table of Contents

Table of Contents

  1. Getting Started.
  2. Image File Formats.
  3. Image Processing.
  4. Transformations.
  5. Viewing and Projection.
  6. Light and Colour.
  7. Texture Mapping.
  8. Objects to Artefacts.
  9. Curves Surfaces and Patterns.
  10. Appendices.
  11. References, Index.
Errata

Please Login to submit errata.

No errata are currently published

Best-Sellers

    1. Principles of Computer Graphics

      $99.00

      View Details