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Stepping into Virtual Reality

By Mario Gutierrez , F. Vexo , Daniel Thalmann

  • eBook Price: $69.95
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This practical and illustrated book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations. It begins with basic definitions, and then moves on to the latest results from current research.

Full Description

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  • ISBN13: 978-1-8480-0116-9
  • 232 Pages
  • User Level: Students
  • Publication Date: March 29, 2008
  • Available eBook Formats: PDF
Full Description
Virtual reality techniques are increasingly becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. Careful reading of this textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Table of Contents

Table of Contents

  1. Part 1: The Fundamentals – Definitions.
  2. Mathematical and Computer Sciences Foundations.
  3. Virtual World Creation.
  4. Part 2: Applications and Devices – Feedback Virtual Devices.
  5. Input Virtual Devices.
  6. Virtual Reality Applications.
  7. Social Implication of Virtual Reality Techniques.
Errata

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