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Mathematics for Computer Graphics

By John A. Vince

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This text covers all mathematical techniques needed to resolve geometric problems and design computer programs for computer graphic applications. It also discusses problem-solving techniques using vector analysis and includes a chapter on geometric algebra.

Full Description

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  • ISBN13: 978-1-8499-6022-9
  • 312 Pages
  • User Level: Students
  • Publication Date: January 26, 2010
  • Available eBook Formats: PDF
Full Description
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
Table of Contents

Table of Contents

  1. Mathematics.
  2. Numbers.
  3. Algebra.
  4. Trigonometry.
  5. Cartesian Coordinates.
  6. Vectors.
  7. Transforms.
  8. Interpolation.
  9. Curves and Patches.
  10. Analytical Geometry.
  11. Barycentric Coordinates.
  12. Geometric Algebra.
  13. Worked Examples.
  14. Conclusion.

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