This book reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies. The book is based on the authors’ experience developing this high-performance, real-time system.
Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalized healthcare. This book details recent advances in this increasingly important area.
This book provides a comprehensive description of mathematical techniques for rotating points and frames in 2D and 3D computer graphics. Such transforms are notoriously difficult to visualize, which is why the book includes a large number of illustrations.
This practical and illustrated book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations. It begins with basic definitions, and then moves on to the latest results from current research.
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field.
Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we ...
This book focuses on five hot research directions in 3D model analysis and processing in computer science: compression, feature extraction, content-based retrieval, irreversible watermarking and reversible watermarking.
Transformations and Projections in Computer Graphics provides a thorough background, discussing the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections in depth, including fisheye, panorama, and map projections frequently used to enhance digital images.