All Computer Imaging, Vision, Pattern Recognition and Graphic Titles
Mathematical Methods for Curves and Surfaces
Michael Floater, Tom Lyche, Marie-Laurence Mazure, Knut Moerken, Larry L. Schumaker
This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2012, held in Oslo, Norway, in Jun ...
Matrix Transforms for Computer Games and Animation
This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.