The author of this book invites the reader to explore the science of computing. He is convinced that a good explanation of even the most basic techniques can demonstrate the power and magic of the underlying principles. His book is a fascinating read.
This practical guide for educators presents strategic approaches to innovation in universities, exploring new models of technology-enhanced education, and detailing the reasons quality assessment and evaluation in these new learning scenarios have to change.
Rather than offer a general methodology, this book proposes a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software.
This guide presents a conceptual framework and detailed implementation guidelines for general computer science (CS) teaching. It is applicable to all levels of CS education and not limited to any one specific curriculum, programming language or paradigm.
Learning Network Services are Web services that aid participants with various functions for knowledge exchange, social interaction, assessment and competence development. This book presents the latest insights that facilitate many processes in these networks.
This is the first book to address research methods and related issues for education in virtual worlds. It largely consists of extended papers presented at the international conference reLIVE08, and it covers a range of research undertaken in virtual worlds.
This volume covers original research work on the use of social computing and related technologies in education, including the emerging applications of Web 2.0 as an educational platform, and examines the associated privacy, risk, security, and policy issues.