Here is a practical introduction to agent-based modelling of socio-technical systems, based on methodology developed at TU Delft, which has been deployed in a number of case studies. Offers theory, methods and practical steps for creating real-world models.
This book introduces modern software tools for modeling and simulating life-like phenomena. It offers an overview of major non-profit software packages that are actively developed and supported by experts in artificial life and software design.
This book introduces techniques for producing realistic simulations and animations of particle and rigid-body systems. The focus is on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines.
This book presents principles and theoretical background to develop a Virtual Reality system that links physical simulations and haptic rendering. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles.
Describing current research trends, this book is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. It investigates the complexities of human-related interactions from a holistic, systems perspective.
This book examines all aspects of body and garment modeling for animated virtual humans: defining precise body shapes from input dimensions or body scans, using and retargeting predefined motions, creating and animating 3D garments from 2D patterns, and more.