- Full Description
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
- Table of Contents
Table of Contents
- Identity: A Primer.
- The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves.
- Liminal Phases of Avatar Identity Formation in Virtual World Communities.
- Encountering Oneself and The Other: A Case Study of Identity Formation in Second Life.
- Virtual Fashion Play as Embodied Identity Re/assembling: Second Life.
- Fashion Bloggers and Their Avatar Body Images.
- Embodying Self in Virtual Worlds.
- Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds.
- Constructing Disability in Online Worlds; Conceptualising Disability in Online Research.
- As Long as They Don’t Know Where I Live.
- Multiple Personality Order.
- Comparing Avatar and Video Representations.
- What is my Avatar? – Who is my Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications.
- Situated Learning in Virtual Worlds and Identity Reformation.
- Safe Harbours for Identity Exposition and Exploration.
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