This book is a compilation of papers selected from the 8th annual conference on Human-Computer Interaction held in 2007 in Spain. It covers all the latest in HCI fields and includes a specialized learning reference for advanced lectures.
Virtual worlds are on the rise, and they involve more than just playing games. This book examines the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that make them so popular.
This book presents an Orchestra model that attempts to articulate technology, organizations and people. It examines technological and philosophical concepts that managers, technicians and all those interested in the design of artifacts need to consider.
This book meets the need to understand performance metrics for haptic interfaces and their implications on device design, use and application. The authors propose evaluation practices including a combined physical and psychophysical experimental methodology.
Examining the future of advertising from the perspective of pervasive computing, this book envisions a fully interactive digital cityscape where surfaces are digitalized with sponsored content that passers-by can consult seeking instant localized information.
This book probes how we can probe user experiences. It combines academic research on user experiences with business propositions. It sets up a dialogue between what is done and known in the academic world and what is needed and envisioned in the area of business applications. To this end it brings together a range of distinguished authors from a broad range of fields, including psychophysiology, psychometrics and behaviour research, including university research and business strategy and development.