This book details what system developers need to know and need to be able to do in order to develop usable new multimodal applications. It covers the theory of modalities and multimodality and presents nine key multimodal usability parameters.
This book is a compilation of papers selected from the 8th annual conference on Human-Computer Interaction held in 2007 in Spain. It covers all the latest in HCI fields and includes a specialized learning reference for advanced lectures.
Virtual worlds are on the rise, and they involve more than just playing games. This book examines the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that make them so popular.
This book presents an Orchestra model that attempts to articulate technology, organizations and people. It examines technological and philosophical concepts that managers, technicians and all those interested in the design of artifacts need to consider.
This book meets the need to understand performance metrics for haptic interfaces and their implications on device design, use and application. The authors propose evaluation practices including a combined physical and psychophysical experimental methodology.
Contending that people view each other as individuals, not classifiable types in a segmented society, this volume explains a versatile concept of user-focused design, solidly backed by research, and helpful in IT product design as much as character-led movies.
Examining the future of advertising from the perspective of pervasive computing, this book envisions a fully interactive digital cityscape where surfaces are digitalized with sponsored content that passers-by can consult seeking instant localized information.