This book offers a comprehensive view of the perceptions of end-users in different Information Systems Development (ISD) methods and approaches. It offers conceptualizations that serve as key constructs for theory development in information systems science.
This book explores identity in virtual worlds, discussing identities, avatars and their relationship; identity development in virtual worlds; managing multiple identities across environments; and creating an online identity for a physical world purpose.
This book features a comprehensive review of the sense of touch from the psychophysical, biomechanical and technological viewpoints. It presents guidelines for mechatronics design and the control of high-fidelity vibrotactile devices.
This book introduces empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in daily life.
This text is the first to compile current research findings in the domain of interactive horizontal displays. It integrates and summarizes findings from the most important international tabletop research teams and covers the latest in this research domain.
This book examines trends in ubiquitous computing, assessing artificial intelligence, temporal and spatial reasoning and user-centric design methodologies along with mobile and wireless networking, group displays and context-driven adaptive presentations.
With a focus on the usability of iTV applications, this book provides clear guidelines for designing the user interfaces on interactive TV applications. And the approach presented is generic, so it can be applied to other platforms and technologies.
This book provides an overview of the field of visualization techniques for time-oriented data. It analyses the specifics and similarities of the investigated techniques in order to identify clusters for structuring and making the field manageable.