Virtual worlds are on the rise, and they involve more than just playing games. This book examines the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that make them so popular.
This book is a compilation of papers selected from the 8th annual conference on Human-Computer Interaction held in 2007 in Spain. It covers all the latest in HCI fields and includes a specialized learning reference for advanced lectures.
This book details what system developers need to know and need to be able to do in order to develop usable new multimodal applications. It covers the theory of modalities and multimodality and presents nine key multimodal usability parameters.
Here is a different approach to pattern recognition systems, in which users of a system are involved during the recognition process, and examines a range of advanced multimodal interactions between machine and users, including handwriting, speech and gesture.
This book explores the application of machine learning techiques to problems of classification, showing how they can be decomposed into much simpler sub-problems, and demonstrating how this approach often leads to improved classification performance.
In our complex times, simple, powerful systems are an ideal of interaction design. This book traces the development of Minimalism, defines the four types of Minimalism in interaction design, and considers various applications of them.
From holes in space and telepresence to mobile technologies and online communities, media spaces crystallize socially-aware networked media-rich computing. This book provides perspectives on this fast-moving field.
Because formal education cannot meet all learning needs, community learning is vital. In 2005, a group of multidisciplinary scholars met for a workshop on learning in communities, and this book is a compilation of papers that emanated from that workshop.