Written by authors ranging from the founders of the field to influential shapers of education and research, this book offers readers a broad view of the foundations of the field of interaction design and identifies challenges facing interaction design today.
In the areas of image processing and computer vision, there is a particular need for software that can infer the three-dimensional shape of a scene. This book describes the analytical processes that go into designing such software. It also presents original algorithms.
In its revised and updated new edition, this book introduces the foundations of three-dimensional computer vision and surveys recent innovations. Describes applications in industrial quality inspection and metrology, human-robot interaction and remote sensing.
This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. It examines three-dimensional scene analysis and surface reconstruction, pose estimation, and motion analysis.
This collection of perspectives on core topics in 3-D imaging examines established technical fundamentals alongside the latest promising techniques. The contributions of many leading researchers and practitioners ensure outstanding authority and currency.
This book covers how to use computer software to manufacture and test virtually semiconductor devices in 3D. It features a hands-on, tutorial approach that emphasizes real practice and includes extensive illustrations.
This book presents a broad review of state-of-the-art 3D video production technologies and applications. It describes a range of algorithms for producing 3D video from video data, and demonstrates a selection of 3D video applications.
This unique and practical text introduces the principles of WLANs based upon the IEEE 802.11 standards, demonstrating how to configure equipment in order to implement various network solutions. The text is supported by examples and detailed instructions.
This comprehensive book provides an introduction into the key topics in the history of computing in an easy-to-follow and concise manner. The book covers significant areas and events in the field from the beginnings of computation in 3000B.C. through to the present day.
This concise, easy-to-follow book introduces key topics in the history of computing from 3000 B.C. to the present. Profiles major figures in computing, covers programming, software and hardware and reviews innovations including the internet and worldwide web.