Skip to main content
  • Book
  • © 2016

Beginning Platino Game Engine

Apress
  • First book on Platino game engine
  • Shows the power of the Processing JS language when building UWP apps within Platino game engine
  • Extends the processing language to IoT with Temboo

Buy it now

Buying options

eBook USD 24.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 34.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (6 chapters)

  1. Front Matter

    Pages i-xvii
  2. Introduction to the Game Engine

    • Abhishek Nandy, Debashree Chanda
    Pages 1-17
  3. The Platino Game Engine

    • Abhishek Nandy, Debashree Chanda
    Pages 19-28
  4. Installing and Setting Up Platino Game Engine

    • Abhishek Nandy, Debashree Chanda
    Pages 29-40
  5. Getting into Development with Platino Game Engine

    • Abhishek Nandy, Debashree Chanda
    Pages 41-68
  6. Creative Coding and Processing

    • Abhishek Nandy, Debashree Chanda
    Pages 69-106
  7. Extending Processing for UWP and IoT with Temboo

    • Abhishek Nandy, Debashree Chanda
    Pages 107-138
  8. Back Matter

    Pages 139-141

About this book

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.


What You'll Learn:

  • Develop using the Platino game engine
  • Build UWP apps using the Processing JS language
  • Extend the processing language to IoT with Temboo


Who Is this Book for: 

Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

Authors and Affiliations

  • Kolkata, India

    Abhishek Nandy, Debashree Chanda

About the authors

Abhishek Nandy is the founder of Geek Monkey Studios.  He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges,  and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014.  He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.

Bibliographic Information

Buy it now

Buying options

eBook USD 24.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 34.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access