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  • © 2008

Building XNA 2.0 Games

A Practical Guide for Independent Game Development

Apress
  • XNA is a Microsoft software framework that game developers use to create commercial games for the Xbox hardware, and other hardware that supports XNA. XNA 2.0 is an exploding technology, and on the verge of a large consumer breakout

  • Microsoft has devoted an increasing amount of resources to expand the XNA Community. Not only does XNA appeal to game developers, but many “rank and file” developers are showing more interest in XNA as well

  • The author, James Silva, won a prestigious Microsoft XNA gaming competition (the Microsoft Dream Build Play competition): the book walks the reader through the process he took in creating the award-winning XNA game

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  • Read on any device
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  • Own it forever
Softcover Book USD 39.99
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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xx
  2. A .NET Snapshot

    Pages 1-17
  3. A Crash Course in XNA

    Pages 19-39
  4. Planning Your Game

    Pages 41-50
  5. The Map Editor

    Pages 51-92
  6. The Character Editor

    Pages 93-126
  7. Bringing It to the Game

    Pages 127-169
  8. Particle Mayhem

    Pages 171-220
  9. Postprocessing Effects

    Pages 333-360
  10. Networking

    Pages 361-398
  11. Back Matter

    Pages 399-442

About this book

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

About the authors

John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access