XNA 3.0 Game Programming Recipes

A Problem-Solution Approach

Authors: Grootjans, Riemer

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  • XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand. XNA 3.0 is the latest iteration of XNA
  • The book provides a densely-packed selection of "quick start" recipes to solve individual problems that readers may encounter. It has been produced within Apress’ successful and proven "Recipes: From Problem to Solution" style
  • Reimer Grootjans has been following the growth of XNA closely since its inception and is a respected author of online articles on this subject
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eBook $29.99
price for USA
  • ISBN 978-1-4302-1856-2
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-1855-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology.

Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

About the authors

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

Table of contents (8 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-1856-2
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-1855-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
XNA 3.0 Game Programming Recipes
Book Subtitle
A Problem-Solution Approach
Authors
Copyright
2009
Publisher
Apress
Copyright Holder
Riemer Grootjans
eBook ISBN
978-1-4302-1856-2
DOI
10.1007/978-1-4302-1856-2
Softcover ISBN
978-1-4302-1855-5
Edition Number
1
Number of Pages
XX, 649
Topics