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  • Book
  • © 2010

Windows Phone 7 Game Development

Apress

Authors:

  • Learn to develop fun and sophisticated games for the Windows Phone 7 platform using C# and Visual Studio 2010.

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxiv
  2. The Beginning

    1. Front Matter

      Pages 1-1
    2. Windows Phone and .NET

      • Adam Dawes
      Pages 3-20
  3. XNA

    1. Front Matter

      Pages 21-21
    2. Getting Started with XNA

      • Adam Dawes
      Pages 23-58
    3. Creating a Game Framework

      • Adam Dawes
      Pages 59-98
    4. User Input

      • Adam Dawes
      Pages 99-145
    5. Sounding Out with Game Audio

      • Adam Dawes
      Pages 147-158
    6. Drawing with Vertices and Matrices

      • Adam Dawes
      Pages 159-209
    7. The World of 3D Graphics

      • Adam Dawes
      Pages 211-256
    8. Further 3D Features and Techniques

      • Adam Dawes
      Pages 257-311
    9. Enhancing Your Game

      • Adam Dawes
      Pages 313-332
    10. The Application Life Cycle

      • Adam Dawes
      Pages 333-349
  4. Silverlight

    1. Front Matter

      Pages 351-351
    2. Getting Started with Silverlight

      • Adam Dawes
      Pages 353-388
    3. Silverlight Controls and Pages

      • Adam Dawes
      Pages 389-421
    4. Gaming with Silverlight

      • Adam Dawes
      Pages 423-462
    5. Enhancing Your Silverlight Games

      • Adam Dawes
      Pages 463-494
  5. Distribution

    1. Front Matter

      Pages 495-495
    2. Distributing Your Game

      • Adam Dawes
      Pages 497-516

About this book

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

About the author

Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at www.adamdawes.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access