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The Essential Guide to HTML5

Using Games to learn HTML5 and JavaScript

Authors: Meyer, Jeanine

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  • Uses games as a fun medium for teaching core skills
  • Appeals to both absolute beginners and users with some knowledge of HTML who want to learn the new HTML5 features
  • Part of the successful Essential Guide series
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eBook $29.99
price for USA
  • ISBN 978-1-4302-3384-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3383-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5.

The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.

  • Concepts are introduced and motivated with easy-to-grasp, appealing examples
  • Code is explained in detail after general explanations
  • Reader is guided into how to make the examples 'their own'

About the authors

This is Jeanine Meyer's sixth book, the previous title being The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.

Table of contents (10 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-3384-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3383-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
The Essential Guide to HTML5
Book Subtitle
Using Games to learn HTML5 and JavaScript
Authors
Copyright
2010
Publisher
Apress
Copyright Holder
Jeanine Meyer
eBook ISBN
978-1-4302-3384-8
DOI
10.1007/978-1-4302-3384-8
Softcover ISBN
978-1-4302-3383-1
Edition Number
1
Number of Pages
XIV, 376
Topics