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Beginning Android Tablet Programming

Starting with Android Honeycomb for Tablets

Authors: Matthews, Robbie

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    • Fully focused on programming with tablet touch creen I/O
    • Written by an Android expert who develops Android programming layers
    • Shows the new 3D GUI programming interface
    • Explains how to use Python on the Android instead of Java
    • Expands on the sensor programming model in Android

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eBook $29.99
price for USA
  • ISBN 978-1-4302-3784-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3783-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch!

Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.

You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet.

Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car!

You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt.

So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!

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Table of contents (11 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-3784-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3783-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Android Tablet Programming
Book Subtitle
Starting with Android Honeycomb for Tablets
Authors
Copyright
2011
Publisher
Apress
Copyright Holder
Robbie Matthews
eBook ISBN
978-1-4302-3784-6
DOI
10.1007/978-1-4302-3784-6
Softcover ISBN
978-1-4302-3783-9
Edition Number
1
Number of Pages
XVIII, 292
Topics