Authors:
- Aims to be first to market on iOS augmented reality (AR)
- Enables reader to build fully-working augmented reality apps, unlike competition
- This book would pair nicely with any iOS game or social media apps development book
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Table of contents (13 chapters)
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Front Matter
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Back Matter
About this book
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.
Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.
After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
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About the author
Bibliographic Information
Book Title: Pro iOS 5 Augmented Reality
Authors: Kyle Roche
DOI: https://doi.org/10.1007/978-1-4302-3913-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Kyle Roche 2011
Softcover ISBN: 978-1-4302-3912-3Published: 22 December 2011
eBook ISBN: 978-1-4302-3913-0Published: 01 February 2012
Edition Number: 1
Number of Pages: XII, 356
Topics: Apple and iOS, Computer Applications