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  • © 2011

Pro iOS 5 Augmented Reality

Apress

Authors:

  • Aims to be first to market on iOS augmented reality (AR)
  • Enables reader to build fully-working augmented reality apps, unlike competition
  • This book would pair nicely with any iOS game or social media apps development book

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Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xii
  2. Introduction

    • Kyle Roche
    Pages 1-13
  3. Hardware Comparison

    • Kyle Roche
    Pages 15-29
  4. Using Location Services

    • Kyle Roche
    Pages 31-61
  5. iOS Sensors

    • Kyle Roche
    Pages 63-85
  6. Sound and User Feedback

    • Kyle Roche
    Pages 87-100
  7. Camera and Video Capture

    • Kyle Roche
    Pages 101-121
  8. Using cocos2D for AR

    • Kyle Roche
    Pages 123-139
  9. Building a cocos2D AR Game

    • Kyle Roche
    Pages 141-180
  10. Third-Party Augmented Reality Toolkits

    • Kyle Roche
    Pages 181-209
  11. Building a Social AR Application

    • Kyle Roche
    Pages 225-262
  12. Facial-Recognition Techniques

    • Kyle Roche
    Pages 263-295
  13. Building a Facial Recognition AR App

    • Kyle Roche
    Pages 297-331
  14. Back Matter

    Pages 333-342

About this book

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.

Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.

After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

 

About the author

Kyle Roche is the head of sales engineering and enablement at Appirio. Appirio built one of the first prototypes for Java support on App Engine, which was shown at the Campfire launch. Appirio builds applications that leverage App Engine or the Force.com platform. Other areas of expertise are in Facebook application development and Amazon Web Services. Kyle's website is KyleRoche.com.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access