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  • Book
  • © 2013

Learn Corona SDK Game Development

Apress
  • Start with an idea -- end at the App Store.

  • Learn Corona SDK Game Development walks you through the entire Corona game development process.

  • 10k Accesses

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Softcover Book USD 44.99
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  • Dispatched in 3 to 5 business days
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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xxiii
  2. Get Ready … Get Set …

    1. Front Matter

      Pages 1-1
    2. Say Hello to My Little Friend: The Corona SDK

      • Frank W. Zammetti
      Pages 3-18
    3. The Pillar of Creation: Lua

      • Frank W. Zammetti
      Pages 19-42
  3. Go!

    1. Front Matter

      Pages 43-43
    2. Basic Application Structure

      • Frank W. Zammetti
      Pages 45-70
    3. Title, Menu, and Settings Scenes

      • Frank W. Zammetti
      Pages 71-101
    4. The Game, Part 1: Core Game Code

      • Frank W. Zammetti
      Pages 103-148
    5. The Game, Part 2: Main Loop

      • Frank W. Zammetti
      Pages 149-166
    6. The Game, Part 3: Player Control Input

      • Frank W. Zammetti
      Pages 167-176
    7. The Game, Part 4: Collision Events

      • Frank W. Zammetti
      Pages 177-190
    8. Wrapping Up

      • Frank W. Zammetti
      Pages 191-201
  4. The Postgame Show

    1. Front Matter

      Pages 203-203
    2. Odds and Ends

      • Frank W. Zammetti
      Pages 205-230
    3. Testing and Publishing

      • Frank W. Zammetti
      Pages 231-256
  5. Back Matter

    Pages 257-262

About this book

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

About the author

Frank W. Zammetti is a web architect specialist for a leading worldwide financial company by day, and a PocketPC and open-source developer by night. He is the founder and chief software architect of Omnytex Technologies, a PocketPC development house.He has over 12 years of "professional" experience in the information technology field, and over 12 more of "amateur" experience. He began his nearly life-long love of computers at age 7, when he became one of four students chosen to take part in his school district's pilot computer program. A year later, he was the only participant left! The first computer Frank owned was a Timex Sinclair 1000 in 1982, on which he wrote a program to look up movie times for all of Long Island (and without the 16k expansion module!). After that, he moved on to a Commodore 64 and spent about 4 years doing nothing but assembly programming (games mostly). He finally got his first IBM-compatible PC in 1987, and began learning the finer points of programming (as they existed at that time!).Frank has primarily developed web-based applications for about 8 years. Before that, he developed Windows-based client/server applications in a variety of languages. Frank holds numerous certifications including SCJP, MCSD, CNA, i-Net+, A+, CIW, MCP, and numerous BrainBench certifications. He is a contributor to a number of open source projects, including DataVision, Struts, PocketFrog, and Jakarta Commons. In addition, Frank has started two projects: Java Web Parts and The Struts Web Services Enablement Project. He also was one of the founding members of a project that created the first fully functioning Commodore 64 emulator for PocketPC devices (PocketHobbit).Frank has authored various articles on topics that range from integrating DataVision into web apps, to using Ajax in Struts-based applications. He is working on a new application framework specifically geared to creating next-generation web applications.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access