Beginning Android C++ Game Development

Authors: Sutherland, Bruce

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  • Beginning Android C++ Game Development introduces general and Android game developers like you to Android's Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.

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eBook $34.99
price for USA
  • ISBN 978-1-4302-5831-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-4302-5830-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. 

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

About the authors

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Table of contents (15 chapters)

  • An Introduction to Game Development

    Sutherland, Bruce

    Pages 1-5

  • An Introduction to the Android Game Development Ecosystem

    Sutherland, Bruce

    Pages 7-24

  • Game Design for Beginners: Droid Runner

    Sutherland, Bruce

    Pages 25-32

  • Building a Game Engine

    Sutherland, Bruce

    Pages 33-46

  • Writing a Renderer

    Sutherland, Bruce

    Pages 47-85

Buy this book

eBook $34.99
price for USA
  • ISBN 978-1-4302-5831-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-4302-5830-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Android C++ Game Development
Authors
Copyright
2013
Publisher
Apress
Copyright Holder
Bruce Sutherland
eBook ISBN
978-1-4302-5831-5
DOI
10.1007/978-1-4302-5831-5
Softcover ISBN
978-1-4302-5830-8
Edition Number
1
Number of Pages
XV, 316
Number of Illustrations and Tables
58 b/w illustrations
Topics