Overview
- Explores opportunities for game developers to apply their knowledge to areas outside of the entertainment industry
- Covers various types of games including military, academic, medical and training and technology
- Contains a serious game design document that illustrates the important differences between entertainment games and serious games
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Table of contents(23 chapters)
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Theories and Reviews
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Custom-Made Games and Case Studies
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Use of Commercial-Off-the-Shelf (COTS) Games in Education
Keywords
About this book
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.
Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.
Editors and Affiliations
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, Digital Design Studio, The Glasgow School of Art, Glasgow, United Kingdom
Minhua Ma
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E514, School of Computing and Mathematics, University of Derby, Derby, United Kingdom
Andreas Oikonomou
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, School of Electrical and Information, University of South Australia, Adelaide, Australia
Lakhmi C. Jain
Bibliographic Information
Book Title: Serious Games and Edutainment Applications
Editors: Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain
DOI: https://doi.org/10.1007/978-1-4471-2161-9
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London Limited 2011
Hardcover ISBN: 978-1-4471-2160-2Published: 10 December 2011
Softcover ISBN: 978-1-4471-5811-0Published: 02 March 2014
eBook ISBN: 978-1-4471-2161-9Published: 09 December 2011
Edition Number: 1
Number of Pages: XVI, 504