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  • Textbook
  • © 2012

Advanced Methods in Computer Graphics

With examples in OpenGL

  • Introduces a wide range of methods in advanced graphics that prepares students for research projects

  • Emphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used

  • Provides code examples using OpenGL that not only help understand the implementation aspects but also motivate the reader to try new applications

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xiii
  2. Introduction

    • Ramakrishnan Mukundan
    Pages 1-4
  3. Mathematical Preliminaries

    • Ramakrishnan Mukundan
    Pages 5-30
  4. Scene Graphs

    • Ramakrishnan Mukundan
    Pages 31-52
  5. Skeletal Animation

    • Ramakrishnan Mukundan
    Pages 53-76
  6. Quaternions

    • Ramakrishnan Mukundan
    Pages 77-112
  7. Kinematics

    • Ramakrishnan Mukundan
    Pages 113-137
  8. Curves and Surfaces

    • Ramakrishnan Mukundan
    Pages 139-177
  9. Mesh Processing

    • Ramakrishnan Mukundan
    Pages 179-229
  10. Collision Detection

    • Ramakrishnan Mukundan
    Pages 231-276
  11. Back Matter

    Pages 277-312

About this book

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Reviews

From the reviews:

“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. … book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. … The book is presented in an accessible fashion full of images and examples. … The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)

Authors and Affiliations

  • Department of Computer Science and Softw, University of Canterbury, Christchurch, New Zealand

    Ramakrishnan Mukundan

Bibliographic Information

  • Book Title: Advanced Methods in Computer Graphics

  • Book Subtitle: With examples in OpenGL

  • Authors: Ramakrishnan Mukundan

  • DOI: https://doi.org/10.1007/978-1-4471-2340-8

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London Limited 2012

  • Hardcover ISBN: 978-1-4471-2339-2Published: 15 February 2012

  • Softcover ISBN: 978-1-4471-6070-0Published: 13 April 2014

  • eBook ISBN: 978-1-4471-2340-8Published: 10 February 2012

  • Edition Number: 1

  • Number of Pages: XIV, 314

  • Topics: Computer Graphics

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 84.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access