Advanced Methods in Computer Graphics

With examples in OpenGL

Authors: Mukundan, Ramakrishnan

  • Introduces a wide range of methods in advanced graphics that prepares students for research projects
  • Emphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used
  • Provides code examples using OpenGL that not only help understand the implementation aspects but also motivate the reader to try new applications
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eBook $69.99
price for USA
  • ISBN 978-1-4471-2340-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $89.95
price for USA
  • ISBN 978-1-4471-2339-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $89.95
price for USA
  • ISBN 978-1-4471-6070-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this Textbook

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Reviews

From the reviews:

“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. … book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. … The book is presented in an accessible fashion full of images and examples. … The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)


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Table of contents (9 chapters)

Buy this book

eBook $69.99
price for USA
  • ISBN 978-1-4471-2340-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $89.95
price for USA
  • ISBN 978-1-4471-2339-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $89.95
price for USA
  • ISBN 978-1-4471-6070-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Advanced Methods in Computer Graphics
Book Subtitle
With examples in OpenGL
Authors
Copyright
2012
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London Limited
eBook ISBN
978-1-4471-2340-8
DOI
10.1007/978-1-4471-2340-8
Hardcover ISBN
978-1-4471-2339-2
Softcover ISBN
978-1-4471-6070-0
Edition Number
1
Number of Pages
XIV, 314
Topics