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  • Book
  • © 2015

Beginning Swift Games Development for iOS

Apress
  • Game apps are one of the most popular categories in the Apple i.
  • Tunes App Store, and the introduction of the Swift programming language is making game development even more appealing and easier for i. OS app developers.
  • In Beginning Swift Games Development for i. OS, you'll learn the fundamental elements of the Swift language as applied to game development for i. OS.
  • Source Code now updated for Swift 1.2!

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xxi
  2. Swift and Sprite Kit

    1. Front Matter

      Pages 1-1
    2. Setting Up Your Game Scene and Adding Your First Sprites

      • James Goodwill, Wesley Matlock
      Pages 3-17
    3. Sprite Kit Scenes and SKNode Positioning

      • James Goodwill, Wesley Matlock
      Pages 19-32
    4. Adding Physics and Collision Detection to Your Game

      • James Goodwill, Wesley Matlock
      Pages 33-45
    5. Adding Scene Scrolling and Game Control

      • James Goodwill, Wesley Matlock
      Pages 47-58
    6. Adding Actions and Animations

      • James Goodwill, Wesley Matlock
      Pages 59-77
    7. Adding Particle Effects to Your Game with Emitter Nodes

      • James Goodwill, Wesley Matlock
      Pages 79-95
    8. Adding Points and Sound

      • James Goodwill, Wesley Matlock
      Pages 97-112
    9. Transitioning Between Scenes

      • James Goodwill, Wesley Matlock
      Pages 113-125
    10. Sprite Kit Best Practices

      • James Goodwill, Wesley Matlock
      Pages 127-139
  3. Swift and Scene Kit

    1. Front Matter

      Pages 141-141
    2. Creating Your First Scene Kit Project

      • James Goodwill, Wesley Matlock
      Pages 143-154
    3. Building the Scene

      • James Goodwill, Wesley Matlock
      Pages 155-168
    4. Lighting, Camera, and Material Effects in Scene Kit

      • James Goodwill, Wesley Matlock
      Pages 169-180
    5. Animating Your Models

      • James Goodwill, Wesley Matlock
      Pages 181-188
    6. Hit Testing and Collision Detection

      • James Goodwill, Wesley Matlock
      Pages 189-200
    7. Using Sprite Kit with a Scene Kit Scene

      • James Goodwill, Wesley Matlock
      Pages 201-209
    8. Advanced Topics and Tips

      • James Goodwill, Wesley Matlock
      Pages 211-218
    9. The Swift Programming Language

      • James Goodwill, Wesley Matlock
      Pages 219-244

About this book

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

About the authors

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access