Beginning iPhone Development with Swift

Exploring the iOS SDK

Authors: Topley, K., Olsson, F., Nutting, J., Mark, D., LaMarche, J.

  • The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, has been transformed to deliver the same excellent introduction to iPhone and iOS programming using Swift. Beginning iPhone Development with Swift introduces you to Swift in this definitive guide for iOS 8 and its SDK, as well as Xcode 6. (Source code now updated to reflect Xcode 6.3.1 and Swift 1.2!)

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eBook $34.99
price for USA
  • ISBN 978-1-4842-0409-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
About this book

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.

There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

About the authors

Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject—the first edition of Beginning iPhone Development.

Table of contents (23 chapters)

Buy this book

eBook $34.99
price for USA
  • ISBN 978-1-4842-0409-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase

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Bibliographic Information

Bibliographic Information
Book Title
Beginning iPhone Development with Swift
Book Subtitle
Exploring the iOS SDK
Authors
Copyright
2014
Publisher
Apress
Copyright Holder
Apress
eBook ISBN
978-1-4842-0409-2
DOI
10.1007/978-1-4842-0409-2
Edition Number
1
Number of Pages
XXII, 828
Number of Illustrations and Tables
347 b/w illustrations
Topics