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Beginning Java 8 Games Development

Authors: Jackson, Wallace

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  • Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. You'll learn how to build 2D game applications along the way.

Buy this book

eBook $39.99
price for USA
  • ISBN 978-1-4842-0415-3
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $49.99
price for USA
  • ISBN 978-1-4842-0416-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

About the authors

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

Table of contents (17 chapters)

  • Setting Up a Java 8 Game Development Environment

    Jackson, Wallace

    Pages 1-17

  • Setting Up Your Java 8 IDE: An Introduction to NetBeans 8.0

    Jackson, Wallace

    Pages 19-41

  • A Java 8 Primer: An Introduction to Java 8 Concepts and Principles

    Jackson, Wallace

    Pages 43-74

  • An Introduction to JavaFX 8: Exploring the Capabilities of the Java 8 Multimedia Engine

    Jackson, Wallace

    Pages 75-99

  • An Introduction to Game Design: Concepts, Multimedia, and Using Scene Builder

    Jackson, Wallace

    Pages 101-122

Buy this book

eBook $39.99
price for USA
  • ISBN 978-1-4842-0415-3
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $49.99
price for USA
  • ISBN 978-1-4842-0416-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Java 8 Games Development
Authors
Copyright
2014
Publisher
Apress
Copyright Holder
Wallace Jackson
eBook ISBN
978-1-4842-0415-3
DOI
10.1007/978-1-4842-0415-3
Softcover ISBN
978-1-4842-0416-0
Edition Number
1
Number of Pages
XXII, 492
Number of Illustrations and Tables
356 b/w illustrations
Topics