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Beginning Android Games

Authors: Zechner, Mario, DiMarzio, J. F., Green, Robert

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  • One of the first Android N / 7.0 Games development books to market
  • Learn the fundamentals of game programming for the Android platform
  • Readers will create a complete 3D game over the course of the book
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Buy this book

eBook $34.99
price for USA (gross)
  • ISBN 978-1-4842-0472-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-4842-0473-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.

Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. 


What You'll Learn
  • Gain the fundamentals of game programming in the context of the Android platform
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

About the authors

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Table of contents (15 chapters)

  • An Android in Every Home

    Zechner, Mario (et al.)

    Pages 1-14

  • First Steps with Android Studio

    Zechner, Mario (et al.)

    Pages 15-32

  • Game Development 101

    Zechner, Mario (et al.)

    Pages 33-80

  • Android for Game Developers

    Zechner, Mario (et al.)

    Pages 81-157

  • An Android Game Development Framework

    Zechner, Mario (et al.)

    Pages 159-197

Buy this book

eBook $34.99
price for USA (gross)
  • ISBN 978-1-4842-0472-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-4842-0473-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Android Games
Authors
Copyright
2016
Publisher
Apress
Copyright Holder
Mario Zechner, J.F. DiMarzio and Robert Green
eBook ISBN
978-1-4842-0472-6
DOI
10.1007/978-1-4842-0472-6
Softcover ISBN
978-1-4842-0473-3
Edition Number
3
Number of Pages
XXVI, 605
Number of Illustrations and Tables
188 b/w illustrations
Topics