Authors:
No prior programming experience is required; appropriate for ages 14 and older
Create 12 video game prototypes, more than any other book in this area
Emphasizes both design/aesthetic and technical/programming aspects of game development
Games created with the Construct game engine can be easily shared and exported to a variety of platforms (web, desktop, mobile)
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Table of contents (10 chapters)
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Front Matter
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Back Matter
About this book
Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
What You Will Learn
- How to use the LibGDX framework to create a host of 2D arcade game case studies
- How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS
- How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard
Who This Book Is For
Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
About the author
Bibliographic Information
Book Title: Beginning Java Game Development with LibGDX
Authors: Lee Stemkoski
DOI: https://doi.org/10.1007/978-1-4842-1500-5
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: LEE STEMKOSKI 2015
eBook ISBN: 978-1-4842-1500-5Published: 29 December 2015
Edition Number: 1
Number of Pages: XVII, 276
Number of Illustrations: 79 b/w illustrations