Authors:
No previous programming experience required to get you going
All game creation-related concepts are covered in an understandable fashion
This book takes a thorough look at game creation software in ALL genres
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Table of contents (11 chapters)
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Front Matter
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Back Matter
About this book
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn
- Master the concepts and jargon used in game creation for the beginner
- Find the best game development suite for your project
- Make the most out of related graphics and audio production software
- Discover video game marketing essentials
Who This Book Is For
People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.
Authors and Affiliations
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Helsinki, Finland
Robert Ciesla
About the author
Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.
Bibliographic Information
Book Title: Mostly Codeless Game Development
Book Subtitle: New School Game Engines
Authors: Robert Ciesla
DOI: https://doi.org/10.1007/978-1-4842-2970-5
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Robert Ciesla 2017
Softcover ISBN: 978-1-4842-2969-9Published: 20 July 2017
eBook ISBN: 978-1-4842-2970-5Published: 19 July 2017
Edition Number: 1
Number of Pages: XXV, 219
Number of Illustrations: 47 illustrations in colour
Topics: Game Development, Programming Techniques, Computer Engineering